Six hours. Ten cameras. No quiet nights.
01Watch where they go. Open the cameras with SPACE. They choose their routes, switch halls, and sometimes return to the stage for a long, motionless rest. Check both sides.
02Listen. Check. Close. Toggle hall lights with Q / E. If someone’s there, close that door with A / D. They’ll eventually leave.
03Don’t forget the curtain. Check Camera 03 regularly. Rook gets restless when nobody’s watching. A warning means close the west door.
04Every switch costs power. Closed doors, lights, and cameras all drain your battery. Reach 6 AM before it runs out. Each night lasts 3 minutes.
05Leave the golden bear sleeping. Fredbear sits in Parts & Services on Camera 10. At 4 AM on nights 3 and 4, or 2 AM on night 5, he wakes up and can approach either door. The others make room for him. Fredbear keeps hunting instead of resting on stage.
06Night 5 changes at 2, 3, and 5 AM. Fredbear wakes at 2 AM and the others vanish. Purple Shadow Marlow rises in Supply at 3 AM and teleports to either hall. At 5 AM, the building dims and only Golden Marlow remains. He teleports and sometimes rushes either door. Close the warned door before he arrives.
Contains flashing effects and sudden scares. Sound can be muted.